Speaking of the design decisions behind Scratch, Mitch Resnick from MIT Media Lab tells in one of the course videos that "one of the things I learned from Seymour Papert is that he used to talk about developing technology with a low floor and a high ceiling, meaning it's easy to get started, the low floor, and you can do more and more sophisticated things over time, a high ceiling. We sometimes also talk about having wide walls, meaning that you can have many different pathways".
Nice metaphors :-)
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